'Charged' has been an ongoing project that was started around the begininng of August 2009. I created most of the games backbone / essential systems.
For the purpose of this blog, I'll try to keep things simple since the documentation has covered most aspects of how the game works & what I hope to achieve.
The basic summary of what's left to do over the course of this year is as follows:
- Finish the game mechanics
- Make it playable
- Make it look & sound good
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